This quest can be activated in two ways. This article will serve as your complete guide to completing this quest. His surprise is cut short as his usefulness to Hermaeus Mora has been outlived and he is promptly disposed of in a flash of light. He claims to have spent time at the Winterhold Arcanaeum. J'zhar's pack looks like an ordinary knapsack, and contains several empty skooma bottles and two random potions. In the northwest corner of the room, there is a table holding more pieces of metalwork and a random filled soul gem. There is a cave-in to the northeast, and curving ramps leading both up and down. When you are ready, follow the quest marker through Blackreach until you reach your destination, The Tower of Mzark. One Centurion lies on the floor inactive, however, the other will awaken when approached. He's directed me to a dwarven observatory that supposedly houses an Elder Scroll. Alftand The Dwemer ruin of Alftand is located southwest of Winterhold. Returning to the main chamber, there is no ramp down from the landing; you must jump down to the west to the next level. Remember to make use of the Shouts and attack the monsters one at a time. Speak to Urag gro-Shub again to ask him about the Ruminations on the Elder Scrolls written by Septimus Signus (screen above), stating that its author must have lost his mind and that its content is completely inexplicable. There are more shelves farther along the southeast wall that hold little of interest; however, a piece of gold ore, a piece of quicksilver ore (difficult to see on the stone slabs), and a few minor Dwemer items can be found underneath the shelves. On the table to either side of a button is a piece of gold ore and a copy of the spell tome: Lesser Ward. In the first phase of the exploration you will mainly walk through linear corridors, so you shouldn't get lost. At this point, you can hear part of an argument between J'darr and J'zhar, two Khajiit brothers. Enter the ruins and follow the only path available inside it. If either is killed, the survivor will turn and attack the Dragonborn. If so, you transcribe the lexicon with a dwemer puzzle located deep in the Alftand ruins. Once the Tower of Mzark is reached, near the southwest corner of Blackreach, proceed inside and through the corridors to the main room. The lift will take you outside to a gatehouse that could only be opened from the inside. Elder Scrolls is a FANDOM Games Community. In order to explore the rest of the zone, you must therefore run through the fire, or use Whirlwind Sprint or Become Ethereal to pass the trap without taking fire damage. One Dwarven spider scuttles in the corridor to the south, and another can be found down a flight of stairs ending in a cave-in to the north. Septimus Signus is supposed to be lifted into the air and turned into ashes after approaching the Oghma Infinium book and saying the final line. The Alftand Animonculory is littered with dangerous Falmer (feral elves), dwemer (or, dwarven mechanical monsters), and traps. As you progress through the ruins a bit, near where you can find Valie's body there's a lift back to the glacial ruins and it puts you on . It did not contain what he had expected, but instead a book of great knowledge, the Oghma Infinium. Once the quest has progressed to where he should be dead killing him does not count as a crime. There is a table with more metal grating over it, and a metal chair and two sets of shelves on the far side. The second tent in the southern corner contains a chaurus egg, a piece of chaurus chitin, and a quiver of Falmer arrows. Press the last button and retrieve the scroll. The ramp up to the west leads to an unlocked chest guarded by a steam piston that can be triggered by a nearby pressure plate, but which extends intermittently regardless. On your way you should explore all the nooks and recesses, searching for valuable items and chests which you can picklock. In here there's a couple of falmer and a spider to kill. So, I was just doing my main quest "Elder knowledge", inside the Alftand glacial ruins trying to get to blackreach to retrieve the elder scroll. Runed Lexicon is the item you make from the blank lexicon, its only for unlocking a item for a deadric quest and has no impact on exploring dungeons. Bear you hence this extractor. Alftand is a large Dwarven ruin southwest of Winterhold. Don't forget to check their bodies afterwards, as you can find some precious items in most cases. Care is needed, as there are three pressure plates, all of which activate a slicer trap from the ceiling. Come when its set is complete.". On a platform at the top of the stairs is the lever that operates the spears blocking the gate, as well as two chests, one unlocked and the other adept-locked. Dwemer blood can loose the hooks, but none alive remains to bear it. DA04 Watch out for the three pressure plates on your way. To the west is another stairway that has caved in, with a table to the right with the remains of another Dwarven spider on top. When level 15 is reached, he will send a courier to summon the Dragonborn back to the outpost. Once you have dealt with J'darr, who is armed with a woodcutter's axe, searching the area will reveal a random potion, a leveled healing potion, a leveled strength potion, and a woodcutter's axe. Go up the curving stairs along either wall to find a control panel with a stand that has a slot for the Lexicon. Climb the stairs and you will run into two more Falmer patrolling the area, along with possibly another creature (either a Frostbite Spider, a Skeever or a Chaurus). You will be able to enter the Alftand Glacial Ruins from there. Community content is available under. On the first table is a leveled potion of the defender, while a caved-in area to the south has a leveled healing potion among the rubble. The sealing structure interlocks in the tiniest fractals. Activate the Lexicon Receptacle, so the Blank Lexicon rests on top of it. The first step is to travel to the Dwemer ruin of Alftand, located in the snowy mountains southwest of Winterhold. Extraordinary. Your objective is reaching the corridor with the fire trap (screen above). To begin, you need to travel to Alftand Cathedral and use the Lexian given to you by Septimus Signus. Again, either answer has no ramifications. Skyrim - Transcribing the Lexicon in Alftand Glacial Ruins (Let's Play Part 37) theelectricsalmon 1.09K subscribers Subscribe 258K views 11 years ago MagicFace enters the depths of Alftand. Inside, you will find the remnants of a recent expedition. Ignore J'darr's voice, as you will come across him in a couple minutes. Progress through the vast cavern towards the objective marker, fighting off the various creatures within. The Anfalas, or Long Shore, also known as Langstrand in Westron (the Common Tongue), lay between the rivers Lefnui and Morthond, south of the Green Hills of Pinnath Gelin. After getting rid of them all, explore the area and go up the stairs onto the upper level. Inside, one or two Falmer patrol the area before the barred gate ahead, along with possibly a frostbite spider, a skeever, or a chaurus reaper. Continue going east and carefully approach the upward ramp (screen above), as touching any of the three pressure plates will activate a hard to avoid trap. J'zhar's Journal is near his body, and has information about the brothers. Head through the main gate where two Dwarven Centurions can be found. Press the second button from the left twice (until the overhead lenses are seen directing light onto the sphere), then the first button lights up. The bottom shelf holds a large Dwemer strut, a piece of silver ore, an orichalcum ingot, a piece of iron ore, a Dwemer cog, a Dwemer bowl, a piece of orichalcum ore, and a silver ingot. To do so, he plans to use the power of an Elder Scroll. The discussion continues after this sponsored message. Care must be taken, as there is another piston that can push you off the side of the ramp, and several Falmer and Dwarven spiders in the area. Inside, a strange Dwemer cube is being studied by Septimus Signus. You don't necessarily have to go slaughtering elves to satisfy the quest as there are many corpses of each race to be found around Skyrim; the pages detailing locations for each race are High Elf, Dark Elf, Wood Elf, and Orc, while a list of Falmer infested locations can be found here. The five races whose blood you need to harvest are Altmer, Bosmer, Dunmer, Falmer, and Orsimer. Save your game and head onwards. Skyrim In Skyrim, the Alftand Animonculory is a treacherous part of the path to find Blackreach, where the Elder Scroll can be found. Following him inside will reveal, much to the surprise of the delusional quest giver, that it was not the "Heart of a God" that was stored inside the cube, but rather a book. Should the player intervene, both will assault the Dovahkiin. Against the southeast wall is a pen, with several Dwemer items, a bottle of Nord mead, a hide shield, and a woodcutter's axe scattered among human bones. Eventually, a Khajiit skooma addict, named J'darr, will attack. On landing, you find the broken ramp that was mentioned in Endrast's journal. There is also a pickaxe beside the fire. Shortly past here, the tunnel turns into typical Dwemer architecture, but is still partially filled with snow and ice. Trying to read the scroll from the Inventory screen results in physically pulling the scroll open, revealing a blinding blue seal which momentarily whites out the screen and makes the character stumble, blurring the screen. He explains that the Dwemer lockbox buried within the outpost holds "the heart" and he wishes to access it to learn its secrets. Head out of Septimus Signus's Outpost and open the world map. The second table has a portion of human flesh, two pieces of leather, and lots of gory human bones. It serves as the Daedric quest for the prince Hermaeus Mora. Behind the tent in the western corner is an anvil and a workbench, with a large fire between them that may have been used as a forge in the past. Here is a list of the mods I have installed: Umana tries to convince Sulla to abort the expedition, but Sulla refuses to give up. From here, a straight ramp leads down to a door. Hi, I don't understand, I've already solved the puzzle but when I go to return to skyrim, there's an arrowmarker in the doorway and I'm not sure how to make it go away? The next room contains a forge, as well as many Dwemer metal items and the remains of three Dwarven spiders. Be on your way, and Septimus will find you if he has further need. Discerning the Transmundane is a quest available in The Elder Scrolls V: Skyrim. Open the big gate and be ready for a difficult battle. Save your game and head onwards. The bane of Kagrenac and Dagoth Ur. The first one is speaking to Urag gro-Shub as part of the Elder Knowledge main quest. You currently have javascript disabled. At the end of the staircase one Dwarven Spider Worker will spawn out of the wall directly in front of the Dragonborn and another one behind more shelves. This time it will be revealed that J'zhar is actually dead on his bedroll and J'darr has gone insane, most likely due to the abstinence effect of not consuming skooma for so long. Specifically, the blood of Altmer, Bosmer, Dunmer, Falmer, and Orsimer. The path will be blocked, but can be opened by one of the levers. Shaheer Khosa. The Great Lift at Alftand is an ancient Dwemer Ruin in The Elder Scrolls V: Skyrim. Alternatively, if you do not feel your level or equipment are sufficient to penetrate Alftand, it is actually unnecessary to do so; Mzinchaleft and Raldbthar both access Blackreach as long as the player has an Attunement Sphere, and both are faster and easier than Alftand. The Elder Scrolls V: Skyrim Walkthrough - The Elder-Scrolls-V-Skyrim 125. Umana is carrying the enchanted shield Targe of the Blooded, and will therefore normally be the winner. There is an exit at the top of the tower, but the ruin does not connect with the other Alftand sections. Enter the Alftand Glacial Ruins and progress through the tunnels of ice. To the left of this open gate is a sack, a random potion, a pickaxe, and Sulla Trebatius's pack, which contains an Imperial officer's helmet, a torch, and possibly some gold. Be ready to attack the two new Dwarven Spiders patrolling this area. Give the blood samples to Septimus and wait for him to open the cube. "Give it, quickly. Regardless of the chosen option, you will have to find Septimus Signus. On the shelves, in addition of Dwemer metalwork, is a piece of iron ore, a piece of silver ore, and an apprentice-locked chest with a random potion beside it. Premium Sounds (Paid). Descending the ramp leads past a scuttle that houses a Dwarven spider to a lower level, with a Falmer fence along the wall to the north. The path turns northwest and passes through an open door onto a balcony with metal grating that overlooks the next room. The quests "Elder Knowledge" and "Discerning the Transmundane" concurrently unfold here. After it is destroyed, an adept-locked chest can be found in the rubble. Press the third button until you see the overhead lenses directing light onto the sphere, and the fourth button lights up. Rather than the "heart of a god," all he finds is a pedestal on which the Oghma Infinium sits. At the bottom of the stairs is a metal grating that divides the room into two sections, with another short flight of stairs down. The room holds an assortment of items scavenged from the expedition members, like Sulla Trebatius's knapsack. There is a Dwarven spider and a Dwarven sphere in this area, and a scuttle on the north wall that releases a second spider. I can see. Elder Scrolls is a FANDOM Games Community. There is a second caved-in area off the path to the north. Note: If it worked correctly, Arvak will appear to be halfway through the gate. Across the hall from the bedroom is a cave-in. It's marvelous.". Upon entering the ruins for the first time a team of trapped archaeologists is discovered; the story of their fate, disrupted by a snowstorm and theFalmer also plays out within. J'darr is a Khajiit in the Alftand glacial ruins. It can be started by speaking to Septimus Signus, a brilliant but mad scholar who has devoted his life to studying the Elder Scrolls. Once the blood has been harvested, return to Septimus. Pretty sure. Watch out for the enemy spiders. Before climbing up, there is a gap between metal bars underneath the stairs leading to the body of Endrast with a Falmer arrow in his shoulder. The Player might be unable to Harvest Blood, even when the option "Harvest Blood" is shown. To fix this, quit the game, then either load a save from outside of the Animonculory or the (auto)save immediately after entering the zone. To the west are more enemies along the path to the door to Alftand Animonculory. Part 3 of 7: Killing J'darr. You can remain hidden and listen to their exchange, then let them fight it out with each other before tackling the winner. To the north against the northwest wall are two more tanning racks opposite a dead Falmer lying in front of a door. Septimus doesn't care about the Scroll itself, but wants the Dragonborn to use some kind of machine there to inscribe a Dwarven lexicon with the Scroll's knowledge and bring it to him. There is smeltable and unsmeltable Dwemer metalwork and Dwarven arrows on the floor and shelves throughout the tower. There are approximately two-hundred ingots worth of Dwarven scrap metal, ideal for advancing the Smithing skill and earning gold. You can look off the edge of the ramp to the west to see yet another platform below you, with a ramp coming out of the south wall behind some pipes. He greets the Dragonborn as his Champion and an option is presented to agree or disagree with his assertion. Do Not Sell or Share My Personal Information, Harvesting the blood from each of the elven races in the game is similar to, Despite Signus implying that he needs blood from all of the elven races of Tamriel, he only needs the blood of elven races that are present in. Exit the room via the northeast corner. The second way of activating this quest is heading to Septimus Signus even before speaking to Urag gro-Shub. Back to the west fork, the path descends past the remains of a Dwarven spider. Oghma Infinium As you approach, two leveled Dwarven spiders will emerge from Dwarven scuttles on the walls. Your objective is getting through the narrow and treacherous passages and line bridges to reach the Alftand Glacial Ruins entrance (screen above). Between the main structure and the shelves are bone chimes. Head down the stairs and into Blackreach. Follow down the path, on a raised area with oil spills on the floor, you will be ambushed by two Dwarven Spheres. To the south there are two Dwarven scuttles; one is blocked by rubble, while the other houses a Dwarven spider. To the northeast is a short corridor that passes through a door before it turns to the northwest and descends a ramp. Inside the tent in the southern corner is an expert-locked Falmer chest. The top shelf is accessible by jumping from near the top of the stairs, and holds several pieces of Dwemer metalwork. In this area is a sack of foodstuffs, nine chaurus egg sacs, and a lever on the wall that retracts the bars. Climb on to the exposed bridges and find your way to the marked entrance. At this point, the quest is complete. The Dwemer lockbox hides it from me. In order to harvest blood, you need to search the corpse of someone of the appropriate race while the Essence Extractor is in your inventory. Quest ID Through the door to the west is a flight of stairs leading up to a T-junction with an unlocked chest; a pressure plate in front of the chest triggers a spear trap from the wall. Proceed through the ruins and fight past the various Falmer that reside here. If you want to focus on the mission of if you had already explored the room, stand by the edge (screen above) and jump down onto the lower balcony. From this ledge, you may optionally use Whirlwind Sprint then jump around some pipes and grating to the south to bypass the following section, then simply follow the path around the room to the Animonculory. All logos and images are copyrighted by their respective owners. He asks you to help him see through the cube. By. In addition to its unique location, the Dwemer of Alftand had their own unique style of iconography. Harvest blood from a High Elf, Wood Elf, Dark Elf, Falmer, and Orc. Eventually, a Khajiit skooma addict, named J'darr, will attack. Place the Blank Lexicon inside the receptacle and begin the inscription puzzle. from Frostflow Lighthouse) that enters near the top, and an entrance in an icy crevice just to the east of the upper entrance that enters at the bottom. The second room also includes flames, but you can just head back to the previous corridor and don't worry about them. Lacking the required item at end of Dwemer Ruins Dungeons. Passing the remains of a Dwarven spider, eventually you enter a large room with a worktable loaded with the wreckage of two Dwarven spiders, a copy of Dwarves, v2, an empty random soul gem, an iron dagger, a copy of Dwemer Inquiries Vol III, three soul gem fragments, and a book of Research Notes. The Dragonborn met Septimus Signus, a brilliant but mad scholar living in the northern ice fields. pleeze help! Your destination is a location marked as Septimus Signus's Outpost (screen above). The door opens into a multi-leveled room. It will drink the fresh blood of elves. Also keep an eye on your party member, as he can easily die here. Regardless of whether you explored the northern room or not, you will need to open the gate in the west and continue exploring the ruins. Head for the outside of the cave. Press the button of the taller, left pedestal twice, until the button on the far left, smaller pedestal begins to glow. Alftand- Glacial Ruins & Animonculary --- Help tblantz9 7 years ago #1 everyone knows how you jump off A ledge from that corridor and into the deeper part of the dwemer ruins. If the Dragonborn returns before the required level, Septimus will be found pacing his room. To the left of the gory table with shackles is a tanning rack. Trouble Finding the Lexicon?? Past the glowing mushrooms is a narrow path climbing to a small area with strange large mushrooms normally only seen in Blackreach, although there is nothing of interest in the area. Next to her lies a lift that leads back to the Alftand Glacial Ruins. After reaching the northern part of the ruins you will come across J'darr, who will automatically be hostile towards you. Around the corner, the tunnel continues to descend to an area where the hostile J'darr is standing over his brother's corpse. Either victor will be hostile to you. The "Heart of a God" to which Septimus refers is actually the, It is not necessary to take the Elder Scroll during this quest. It is revealed that the book on a pedestal is actually the Oghma Infinium. As you continue to the west, two more Dwarven spiders emerge from scuttles, and there are several wide sets of shelves holding a random potion of strength, a random potion of magicka, two iron ingots, a silver ingot, a piece of iron ore, and a piece of silver ore. A cloud of flammable gas at the bottom of the northern stairs can be ignited to help fight the second spider. In order to reach his whereabouts, open the mage and head to the location marked as Septimus Signus's Outpost (screen above), located north of College of Winterhold. The path to the exit is blocked and can only be opened by the lever on a platform at the top of the stairs with two chests next to it. Head east. Continue down the hallway to a set of stairs leading up to an area covered in oil, along with a Dwarven Sphere and a Dwarven Spider. There are two entrances to Alftand Ruined Tower. The passage turns around a metal grate, where a leveled Dwarven sphere emerges from a scuttle. There are also three empty Falmer tents. Upon trying to leave the iceberg, Hermaeus Mora confronts the Dragonborn and reveals that as soon as the lockbox is opened, Septimus' usefulness will be over. Upon entering, there is a gate ahead that has been knocked over, beyond which are two stone tables. Part 3. Pick up the transcribed Lexicon and the Scroll. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. He will turn hostile and you will be forced to kill him. Your next destination will be Alftand and there's a high probability that you already discovered it. There are thirty chaurus egg sacs, a patch of white cap mushrooms, and a patch of bleeding crown around this area. Now press that button, and a large set of lens crystals descends from the ceiling and stops. To the left is a torture rack with a bowl of coals and human bones, and to the left of the rack is the dead body of the High Elf Valie on a table, with shackles by her hands and feet along with a Dwarven dagger and a bottle of random poison. Anfalas was the Elvish name for a coastal region of Gondor. You can see through the slats into another tunnel, with a Dwemer chest and loose coins on the floor, and a potion of minor healing on top of a barrel that you can reach from this side. At the top, the passage turns west and continues to climb. Quest: Discerning the Transmund. Enter the Alftand Glacial Ruins and progress through the tunnels of ice. Prerequisite A little further on you'll hear two Khajiit arguing.. This passage has flammable gas in the air. Continue SW until you reach Alftand. https://en.uesp.net/w/index.php?title=Skyrim:Alftand&oldid=2747240. You could therefore complete the whole Daedric quest even before starting Elder Knowledge. He tells you to harvest the blood of the mer races in Tamriel. Sprinting or rolling can allow one to avoid taking any damage at all. The bottom shelf holds a Dwemer dresser containing a few minor pieces of metal. Will awaken when approached reach the Alftand Ruins is shown two-hundred ingots worth Dwarven... 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Fight it out with each other before tackling the winner northern ice fields Blank Lexicon on. From a High Elf, Dark Elf, Dark Elf, Dark,. More pieces of metal blood can loose the hooks, but instead a book of great,. Exchange, then let them fight it out with each other before tackling the winner sprinting rolling... Two random potions, follow the only path available inside it expert-locked Falmer chest,,... He should be dead killing him does not connect with the fire trap ( screen above ) is. The path to the door to Alftand Animonculory is littered with dangerous Falmer ( feral )...
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