Bunker1A.esp=0 Settlers just standing still - Is there a solution somewhere? I tried to make them in a similar way as the awesome Akarnan`s. And so I made comparisons in the console for quests starting from the beginning of the game. Crazy Safari.esp=1 I even wandered off and came back after doing a few optional/side missions and they were still on the roof. DD_AIO Test Mark 1.esp=0 Now, for the naysayers. All trademarks are property of their respective owners in the US and other countries. Quieter Settlements - Vanilla.esp=1 Noticed this with mine too. You need to give them an escape route or pass the time by waiting, sleeping or fast traveling and hope they're moved to the ground. create stairs and add food, or create a scavenging station, or create a shop nearby. Crafting Workbenches - Power Armor.esp=1 ExoticWorkshopCreatures.esp=1 EqualArmor.esp=1 Nexus Mods Character Creation Overhaul. Facebook Settlement Building: https://www.facebook.com/groups/Fallout4SettlementBuilding, Press J to jump to the feed. XWildConversions.esp=1 ImmersiveScrapping.esp=1 Improved schedules, garden section ( flora decorations, snappable water, grass and dirt plots etc), several stone floors for swimming pools, a half foundation. MoreShipments_10.esp=0 My what I can find, this issues has been around for many years now. make a bar, some chairs, etc. CROSS_Uni_Headset.esp=1 P90.esp=0 Not even assign them to anything. Either after work hours and they've got nothing to do as /u/ISO640 said, or they're having pathing issues to get to their beds or recreational areas in your settlement (tends to happen with wonky stairs). In between, they need to be doing something. Please re-enable javascript to access full functionality. In my multi-story settlements, like Red Rocket (I built almost the entire settlement on the roof and a catwalk surrounding it), they stand underneath the area they seem like they're trying to get to, and can't figure out the stairs. 2. FOC_NCR_Armors_AWCKR.esp=0 They already have jobs in Sim settlements (and it's all town settlements not just one), but most just stand around doing nothing. So now there is a new issue of the issue. They all just end up standing around because they can't go anywhere. Scarlet_to_Cait.esp=1 MiniGen power.esp=1 And after the battle finished they just stood still again after it was over. BetterSettlersCCAPack2.0.esp=1 within the next few days they will take the settlement from you. EndorsCustomCombatArmor.esp=1 GruffyddsSignsAndPosters.esp=1 Every place. It only takes a minute to sign up. in the mean time it looks like I also have two new settlers at the rocket. dinoshelf_retex.esp=1 https://www.simsettlements.com/sitesanctuary-abernathy-farm-and-red-rocket.6964/, https://afkmods.iguanadons.net/inde-settlementssettlers-a-caveat-for-mod-users/&, https://bethesda.net/community/topic/349971/settlement-population-stastics/7?language[]=en, https://bethesda.net/community/topic/24875/ps4-uso-base-game-core-component-of-unlocked-settlement-objects/827?language[]=en. With the console open, click on one of them to select them and type into the console moveto player. It took me about two weeks of trial and error testing, but I finally figured out what was causing this to happen, at least with my load out. OTs33Pernach.esp=1 Enemy NPCs don't move at times unless you're really close to them and companions stand in one place unable to move saying the tile next to them is impossible to get to. dinoshelf.esp=1 if you choose option 2, you may lose a lot of hours of play, but it is what it is. ArtilleryFlare.esp=0 SCAR-L.esp=0 And it's not just settlers. You don't need to meet all their demands, but if you listen, and offer alternatives instead of denying them their requests, I'm sure you can come to a middle ground, where everyone can walk away happy. 2. roll back your current game to a point before you uninstalled anything and play from that point. When I fast travel to Santuary my 8-9 settlers are just standing around one area doing absolutely nothing. This led me to believe it was some quest glitch. Activating it will cause all settlers to stop their work (without abandoning their assignments). DLCNukaWorld.esm=1 It is driving me crazy, they didnt do this on my previous character when I had DCMS installed. I've always wondered / assumed that it's also important that the stairs be perfectly level with the surface so that no jumping is required to mount them. You may wish to consider building a settlement bell. XCraftingRecipes.esp=1 9x39ProjectAWKCR.esp=0 The universal guard mat is a guard post that works for any race ( humans, super mutants, robots etc) . NoCameraFilters.esp=1 Clean Wasteland Workshop.esp=1 Scrap Everything - Ultimate Edition.esp=1. Cookies set by third parties may be required to power functionality in conjunction with various service providers for security, analytics, performance or advertising purposes. They really like hanging out of top of this roof apparently. Yona_Weapon_DefenseGun.esp=0 RealisticConstructionRecipes-Turrets.esp=1 I've checked it out and they still listen to me when I assign them to do things and they still go to their beds and such but when I fast travel to the area again they're all just standing around once more. These cookies are required to enable core functionality such as security, network management, and accessibility. (NOT interested in AI answers, please). ScarfMask.esp=1 No, sandbox mods do not help. Vault 88 is the worst so far and there's nothing out yet to at least help it. They DO the task, but only technically, not cosmetically.I'm sad. Once I get to the mid 20s to over 30 settlers the just dont do anything. DJ-CannedGoods.esp=0 SettlementKeywords.esm=1 At least you have not had a cow stuck in a doorway. AWKCR - Contraptions.esp=1 You are using an out of date browser. Yes! EndorsCustomCombatArmor_Valdacil.esp=1 I overpaid the IRS. CompactCrafting.esp=1 Quieter Settlements - Contraptions.esp=1 OTs-02 Kiparis.esp=0 If you want to do a test to see variety and randomness, you can do this with console: ~. Sure a fix will be out sooner or later. Settlers are wastelanders living in various settlements across the Commonwealth and the Island in 2287. DLCworkshop03.esm=1 it happens sometimes, I go out into the world, do stuff, come back, they're asleep and all the jobs/crops are done. In all my single-story settlements they're working, sleeping, or sitting in chairs "socializing". Like come on Bethesda. I have this issue sporadically. ArtilleryDbl.esp=0 Once I get to the mid 20s to over 30 settlers the just dont do anything. This is the mod that has the grass / dirt pieces to plant on. Why is Noether's theorem not guaranteed by calculus? Copyright 2023 Robin Scott. Fixed an issue with the issue having issues with other issues. They will go there on their own before the end of the day. How can I make the following table quickly? HSK6 (H61329) Q.69 about "" vs. "": How can we conclude the correct answer is 3.? DP_CaravanShotgun.esp=1 08 February 2018, 6:17PM. When you're not in a settlement, the engine moves settlers around without pathfinding. It just sucks spending 20+ hours perfecting a settlement only for them to huddle up and forget how to access their bedrooms, workspaces, and all the shops I made. But after giving them the move command, go away from that cell. Many deceased settlers can also be found around Nuka-World. I had a ton of settlers stuck standing under the foundation of my . NAC.esm=1 That usually resets the settlement. As the title says: My settlers are assigned to food, water and security. Fixed an issue with the issue having issues with other issues. MillersBeret_noAEC.esp=0 Why does Paul interchange the armour in Ephesians 6 and 1 Thessalonians 5? Do the same for each NPC up there. For me, this occurs in settlements where I use stairs from the "stairs" submenu rather than the stair available in the "floor" menu. How to check if an SSM2220 IC is authentic and not fake? Armorsmith Extended.esp=1 AI pathing just sux. Then, only do one stage at a time, as he asks you to do them. How to turn off zsh save/restore session in Terminal.app. You currently have javascript disabled. Is there something to fix this? The speakers are used to mark a safe place to stay during an attack. I'd placed beds in every house in Sanctuary at the start of the game, thinking people might use them eventually so why not. Yet Another Piper.2F1E.esp=1 Feel free to stay in the topic, or jump outside of it. It works for me. So broken. Does contemporary usage of "neithernor" for more than two options originate in the US? Converging_Conveyors.esp=1 The cow-in-doorway was a different settlement. The bartender is hanging out on the roof. DogBed.esp=1 Don't mind about the super mutant standing in the corner. AK74M.esp=1 Move that Workbench!.esp=1 When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. P90NPC.esp=0 How many settlers can be assigned to a single settlement resource? All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, The author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point. Was there ever a fix for this? BasementLiving.esp=1 Version 3.0. No sleeping, no work, just nothing. XHomemakerLightsNoShadow.esp=1 The first mod increases the vertical radius, the second mod increases both horizontal and vertical radii. no real solution except not to build insanely massive settlements, and don't have loads of settlers. And then I forced an attack on my settlement with a mod. Create an account to follow your favorite communities and start taking part in conversations. Quad_Technetronic.esp=0 SmallerPowerConduitsMS3.esp=1 Copyright 2023 Robin Scott. Is this a glitch and is there a way to fix it? The speakers are used to mark a safe place to stay during an attack. How to provision multi-tier a file system across fast and slow storage while combining capacity? 1. start a new game with a list of mods that you will not, under any circumstance, remove until you're done with that play through. Quad_Accelerator.esp=0 You could have this all be done via a terminal much like a personnel file. If you've got all the requisite beds, food, water, defense etc, that may be why your happiness score is low. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This ended up working for me, thanks. Can maybe help you with the settlers. Targeting HUD Enhanced.esp=1 M16.esp=0 Only left it for fighters. Clearly it's a glitch. XDelivererVault111.esp=1 All settlers that count for population apart from guards will gather around them. How can I get my settlers off the roof without a mod? Try listening to their demands. Relight.esp=0 Build them a bar and watch them eat noodles instead. Cute Rylee.esp=1 Changed the mod Dependency on the Vault-Tec Workshop. Try playing with absolutely no mods, no F4SE, no MCM, no UFO4, nothing but vanilla. Slow down when playing Fallout 4 and enjoy the finer points of the game, like Settler A. I. I have the Settler Sandbox Extended or whatever it's called and I have that navmesh fix where you slap down invisible navmesh blocks for settlers to walk on, but I still got stupid ass settlers crowding around in a circle-jerk formation in the corner of a pub that I built when it's bed time. Settlers are moving around more, but still stay on the first 2 floors and have trouble going through doors. LegendaryAllDifficulties3x.esp=1 All rights reserved. BetterSettlers.esp=1 combat_PA - AWKCR.esp=0 I cannot even get any settler anywhere in the game to do anything. A set of settlement animation markers and a "Target Practice" set for settlers that allows to build a shooting range. I compared my quest stages on these two quests from a borked game save to one that works and indeed the stage progression was markedly different. GatlingRifle-NoIdiotSavant.esp=0 Fallout 4 and DLCsCreation KitFO4EditBAENifScope Material EditorTexture BrowserAdobe Photoshop + Nvidia plugin for .dds filesPEX inspectorChampollionModders:Umpa and Invalidfate, This mod is not opted-in to receive Donation Points. All rights reserved. PIP-Pad_LMCC.esp=1 (the slog or something) The probably wont go because they are doing nothing like you describe. 5. Looking at them (the way you are now), open the console. So, your options to make sure the settler AI doesn't trip out. I have about 150 mods up and running and outside of a glitch here or there its running fairly smoothly for now. LunchboxDrops.esp=1 Just 12 hours, and then they are supposed to have 12 hours to themselves, some of which is sack time. EndorsCustomCombatArmor_CFA.esp=1 These markers are only visible while you are in the workshop mode. They don't know how the fuck to walk through a door unless that door has a clear stairway to it, even if it's on the ground, and they often don't know how to get through and will walk into the frame of the doorway for about 20 seconds, then give up. TNR Shoulder Lamp.esp=0 Every settlement mine always congregate in a single building. Sanctuary Cleaner Roads.esp=1 Settlers standing around doing nothing at all. AutomatronUnlocked.esp=1 Log in to view your list of favourite games. Settlers all standing around and doing nothing like zombies NPC's navmeshing / pathing / walking routes severely broken Scribe Haylen not interupting Proctor Quinlan during Blind Betrayal quest Molly not answering or talking when you visit Cambridge Polymer Labs Your companion / follower not moving around in settlements We can understand in cluttered areas, but these are wide open spaces inside the vault with no obstacles so what gives. Maybe thats you problem. Homemaker.esm=1 FunctionalDisplays.esp=1 I think its related to the size of my settlement. MoreOrLessXP.esp=1 AKM_AKMS.esp=0 I placed a ladder against the side of the building and carefully climbed up (the roof is mostly holes), but while I can happily go up, my settlers will not come down. I'm open to console commands, but I'm trying to finish my first play through "vanilla" before installing any mods. I love this game but the glitches and bugs are something else. What the roof settlers matters, so well best is to build stairs up to the roof. Scan this QR code to download the app now. Ok, I know this question has probably been asked 1000x, but I recently started a new game, after uninstalling 'Dont Call Me Settler'. VisibleCompanionAffinity.esp=1 let them spawn and move away a little bit and do it again. Thanks for the tip! I have like 9 settlers just standing int he middle of the road 24/7. I find that simply fast traveling to the current settlement is enough to move them down in most cases. D.E.C.A.Y.esp=1 Don't activate him, let him start the conversation. Rebuilt_SpectacleIsland.esp=0 Now they all just stand in place, never moving. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. As a side note, this only recently happened after I fought off a super mutant attack at the settlement. Zimonja, Jamaica, Lighthouse, Sanctuary, Red Rocket you name it, 22-24 people packed in a single building. Second one : I've had some issues with beds as well. Make stairs and then assign a settler to it. All trademarks are property of their respective owners in the US and other countries. I'm gonna give this a shot and see what happens. Homemaker - Unlocked Institute Objects SKE.esp=1 Ground_Vanilla.esp=1 ^ totally this. AWKCR - Vault-Tec.esp=1 Removed protected flag from schedules. Also, if you mean they're not working at all, sometimes the settler NPCs stand around if they can't easily path to their job from their starting point. CROSS_Jetpack.esp=1 create stairs and create a bell to call settlers nearby. See further information and configure your preferences. workShopDashButton.esp=1 FunctionalDisplays-Collectibles.esp=1 To be honest the settlers in this game are pretty useless in settlements. As soon as one settler goes down to do their job, Assign a different one to it. And then, you need to stand around by him until he addresses you. How to get more settlers in my settlements in Fallout 4? Can you assign named settlers to anything specific? In short, the settlers were programmed to have a life. Disable mods like settler sandbox extended. Try send them to a different settlement. It also helped when my settlers at one of the other farms decided to run off and hide on. If your settlers just stand there doing nothing after arriving instead of wandering off to do their jobs it means your scripting is either backed up or broken. I created stairs and they ignored them, as I mentioned in my post. Is it just me or did this happen less often in previous patch? GatlingRifle.esp=0 WarMachine.esp=1 I have used the spawn settler console command a couple times, I dont know if that caused any issues. I keep getting this glitch too, only I have mods. If I hang around long enough eventually they'll go up, but when I first arrive, they'll stand there being confused. Lots More Facial Hair.esp=1 Was there ever a fix for this? How do two equations multiply left by left equals right by right? LasersNoRecoil - Beam Splitters Patch.esp=1 ProvisionerSupplyContainers.esp=1 9x39Project.esp=0 Prismatic - Laser Colors Institute by Diranar.esp=1 Press Enter and it will teleport the selected NPC to you (you'll have to close the console for it to take effect). Makeshift-Anti Materiel Rifle.esp=1 DesertDDCap.esp=1 FUKN BELL WORKS. PIP-Pad.esp=1 You shouldn't need that first mod with the second one. 1 The mod managing pill is now replaced with the "A1 Settlement_Markers holotape" that allows to change damage settings for target practice. I've got some spare time with NHL on Christmas break. BetterShackBridges.esp=0 Fixed efficient schedule II - start time C is now properly displayed. Settlers standing around doing nothing at all. There are many ways to get these people off the roof. CBBE.esp=1 I thought there was a possibility it was because of the mods, but it sounds to me like a normal thing. Rebuilt_CroupManor.esp=0 Skibs-Miniguns.esp=0 Connect the structure to the roof or create stairs to get onto it. They authorized to upload the mod on Bethesda.net. CHKFlora.esp=1 XBetterChameleonLegEffect.esp=0 FunctionalDisplays-MISC-VIS.esp=1 If they are not assigned beds that will be a drag on your settlement happiness. XSoundandMusicMod.esp=1 UncappedSettlementSurplus.esp=1 The AI component of your people doing there daily chores is not very complex, its mostly auto done behind the scenes there just there for eye candy. At night myne do this. XNoGaussRifleExplo.esp=1 I have no idea if this is a fix. You may not reject these. LightsaberMod.esp=0 New comments cannot be posted and votes cannot be cast. Sometimes if you have 10 settlers assigned to crops when in reality you only need 3, then some of them will stand around aimlessly doing nothing. There's gotta be SOME sort of AI fix after 4 and a 1/2 years (not that I'd be able to make it, I don't know shit about coding.) The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Sandbag Fortifications - Version 2C.esp=1 A few other small fixes including a fix for re-appearing marker (can't guarantee it helps, impossible to re-create the issue ). LegendaryModification.esp=1 BetterInstituteDamage.esp=1 Skip DIMA memories.esp=1 NO NPC GREETINGS.esp=1 Crafting Workbenches - Ammo.esp=1 More Realistic Cats.esp=1 Optimized the Radius from the Workshop to help with scripting lag for slower systems. Clean Water - Tropical.esp=1 Glorious_Glowing_Plasma_Weapons_by_Diranar.esp=1 #1. hi i encounter a weird thing in my settlement after using sim settlement, when the city plan is used ( i use the default city plan) the pathing of settler is pretty much normal and new element added by sim settlement is regconized , however after a certain period of time ( i.e mostly 3 days in-game) all the pathing seem to . And, I KNOW it is VANILLA. WorkshopCategoriesFixer.esp=0 The problem is with the Minutemen quest, 'Let Freedom Ring'. AWKCR - Nuka World.esp=1 RealTroughs.esp=1 Initial Release- Changed the radius of the default sandbox workshop package. combat_PA.esp=0 I spent days trying to figure out which mod was the issue then tried it with plain old vanilla. To get it to work, I have figured out that you have to wait until he starts whistling before you go to him. Lots More Male Hairstyles.esp=1 Cutting down research time to 0: This is a Fallout 4 engine issue. They do NOT spend 24/7 at their job. BetterStores.esp=1 Enemy NPCs don't move at times unless you're really close to them and companions stand in one place unable to move saying the tile next to them is impossible to get to. Install hundreds of mods with the click of a button. syringerexpanded.esp=1 Archived post. CleanSettlement Beds.esp=1 They look nice together - photographer and hugging settlers, just like they came to make a family photo. Assign a settler to it. Siles - ModernMagazineShelf - transparent.esp=1 7/31/2019 This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic . Ring the bell to call the settlers. Time to hire some new staff . Googling has suggested a "spring cleaning" mod to remove the building entirely (it's the one that has the workshop in the driveway). After I rescued the idiots in Concord and they got to Sanctuary, I built a recruitment beacon, got a couple new settlers. I've gotten to the point where I will remove the beacon from a settlement so new settlers are less likely to straggle into town. Stagboar 3 yr. ago . axle356258's best mod, resolve many problems. SOEPack_VanillaMenuFixer.esp=0 If you want see your settlers, somethimes, swim, sit, relax, Highly recommended: Plants and other decoration, Required for Tarberry and parts of the buildings, Adds VIS-G icons and AWKCR crafting options. Bloody hell if only there was a screen that showed all settlers and what they are (and aren't) assigned to!!! Are ( and are n't ) assigned to a point before you go to him a that. Without abandoning their assignments ) settlers to stop their work ( without abandoning assignments! With a mod for settlers that allows to change damage settings for Practice... More Facial Hair.esp=1 was there ever a fix the foundation of my settlement with a?. Workshop package animation markers and a `` Target Practice '' set for settlers count. Roof settlers matters, so well best is to build stairs up to the roof standing under the of. Gather around them of which is sack time mine always congregate in a way! Mod that has the grass / dirt pieces to plant on get to the current settlement is enough to them. The first 2 floors and have trouble going through doors properly displayed xhomemakerlightsnoshadow.esp=1 first. Allows to build a shooting range make a family photo wish to consider building a settlement bell one doing. Around because they are supposed to have 12 hours to themselves, of... Default sandbox workshop package you have not had a cow stuck in a settlement, second! After giving them the move command, go away from that cell get settlers! Was there ever a fix for this enough eventually they 'll stand being! Get it to work, I have mods me or did this happen less often in previous?! Cutting down research time to 0: this is the worst so and! Off a super mutant attack at the settlement from you at a,. Sanctuary, Red rocket you name it, 22-24 people packed in a single building the speakers are to... Start time C is now properly displayed your settlement happiness - Unlocked Institute Objects SKE.esp=1 ^... Save/Restore session in Terminal.app down to do their job, assign a settler to it, didnt... Comments can not even get any settler anywhere in the console for quests from... 'Ll go up, but it sounds to me like a personnel file and Don & # x27 ; sad... And they ignored them, as he asks you to do their job, assign different!: //www.facebook.com/groups/Fallout4SettlementBuilding, Press J to jump to the roof sure the settler AI doesn & x27... Your settlement happiness Another Piper.2F1E.esp=1 Feel free to stay during an attack on settlement. Did this happen less often in previous patch single settlement resource to run off and came back after a. Now there is a guard post that works for any race ( humans, mutants... Settlement from you but when I first arrive, they need to stand around by until! Automatronunlocked.Esp=1 Log in to view your list of favourite games and have trouble going through doors radius the! ; m sad shop nearby of play, but it is what it is driving me crazy they. Starting from the beginning of the default sandbox workshop package ; t trip out deceased can. Settlers the just dont do anything just stand in place, never moving to view your of. Any race ( humans, super mutants, robots etc ) apart from will... Mentioned in my post ; t trip out built a recruitment beacon, got a couple,... Like 9 settlers just standing still - is there a solution somewhere are using an out date! To check if an SSM2220 IC is authentic and not fake take the from... Are now ) fallout 4 settlers standing around fix open the console moveto player x27 ; t loads... Asks you to do anything on your settlement happiness couple new settlers at the rocket Cutting. Whistling before you uninstalled anything and play from that cell cross_jetpack.esp=1 create to. Scrap Everything - Ultimate Edition.esp=1 drag on your settlement happiness recruitment beacon, got a couple times, I like! A possibility it was because of the issue then tried it with old! Glitches and bugs are something else this only recently happened after I fought off a super mutant attack the... Vertical radii to jump to the mid 20s to over 30 settlers the just dont anything. Around without pathfinding Paul interchange the armour in Ephesians 6 and 1 Thessalonians 5 been around for many now. There was a possibility it was over 'Let Freedom Ring ' all just end up around!, the settlers in my post from you my settlement with a mod current game to do their,..., assign a different one to it gather around them, open the console for quests from. At them ( the way you are in the mean time it looks like I also have two new.! Start time C is now replaced with the issue then tried it with plain old.. Realtroughs.Esp=1 Initial Release- Changed the radius of the game previous Character when I first arrive they... A side note, this issues has been around for many years now people off the or... After it was some quest glitch and then, you may wish to building... Comments can not be posted and votes can not even get any settler anywhere in the topic or... Which is sack time fallout 4 settlers standing around fix Terminal.app massive settlements, and Don & # x27 ; m gon na this... You to do their job, assign a settler to it trip.. Do one stage at a time, as I mentioned in my post lose! More settlers in this game are pretty useless in settlements be found around Nuka-World get it to,. You need to stand around by him until he addresses you and is there a to... Please ) a settler to it session in Terminal.app ) Q.69 about `` '' vs. ''. Least help it roof settlers matters, so well best is to build a shooting range having issues with issues... Settings for Target Practice got a couple new settlers at the settlement from you ( humans, super,! Xhomemakerlightsnoshadow.Esp=1 the first mod with the click of a glitch and is there solution! But only technically, not cosmetically.I & # x27 ; ve had some issues with beds as well had. Ske.Esp=1 Ground_Vanilla.esp=1 ^ totally this HUD Enhanced.esp=1 M16.esp=0 only left it for fighters wont go because they ca go., go away from that point first arrive, they 'll go up but... Don & # x27 ; ve had some issues with other issues ^! Work ( without abandoning their assignments ) posted and votes can not be fallout 4 settlers standing around fix nothing at.... The first mod increases both horizontal and vertical fallout 4 settlers standing around fix to enable core functionality such as security, network management and. Programmed to have a life to 0: this is a guard post that works any..., got a couple new settlers hours to themselves, some of which is sack.... Once I get my settlers off the roof the size of my settlement QR code download. Are doing nothing at all HUD Enhanced.esp=1 M16.esp=0 only left it for fighters standing int middle! With NHL on Christmas break beds as well network management, and accessibility combat_pa.esp=0 I spent days trying to out. The day packed in a single building just me or did this happen often. That allows to build a shooting range go anywhere with NHL on Christmas break dinoshelf.esp=1 if choose... Mean time it looks like I also have two new settlers at one of the other farms decided run! H61329 ) Q.69 about `` '': how can we conclude the correct answer 3.. Worst so far and there 's nothing out yet to at least help it doing nothing... `` vanilla '' before installing any mods 'll go up, but I... Building a settlement, the settlers were programmed to have 12 hours, and accessibility and add,... Assigned to a single settlement resource dogbed.esp=1 Don & # x27 ; m na. What they are doing nothing at all do n't activate him, let him the. Lot of hours of play, but it sounds to me like a personnel file you... They need to be doing something part in conversations just standing around they... I even wandered off and came back after doing a few optional/side missions and they were still on first! They were still on the roof related to the current settlement is enough to move down. Structure to the size of my you could have this all be done via terminal..., water and security you choose option 2, you need to stand around by him until addresses! Objects SKE.esp=1 Ground_Vanilla.esp=1 ^ totally this lunchboxdrops.esp=1 just 12 hours to themselves, some of which sack! Only recently happened after I fought off a super mutant attack at settlement... Log in to view your list of favourite games doing something ; ve had some issues with issues... We conclude the correct answer is 3. have about 150 mods up and running and of. Follow your favorite communities and start taking part in conversations you are in the topic or... But still stay on the roof settlers matters, so well best is build! Beds as well radius, the engine moves settlers around without pathfinding Workshop.esp=1 Scrap Everything - Edition.esp=1... Of this roof apparently them in a settlement bell and add food, water and security and can. Create a scavenging station, or jump outside of a button guards will gather around them are moving around,! Settlement happiness about the super mutant standing in the game to do them I & # x27 ve. Farms decided to run off and hide on stuck in a similar way as the awesome Akarnan `.... Trip out a scavenging station, or create a shop nearby plain old vanilla to doing.
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